Module:Chessboard mxn: Difference between revisions
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if ( letters_bt ) then b = b .. letters_row(rev, numbers_lt, numbers_rt, cols) .. '\n' end | if ( letters_bt ) then b = b .. letters_row(rev, numbers_lt, numbers_rt, cols) .. '\n' end | ||
if footer:match('^%s*$') | if not footer:match('^%s*$') then | ||
caption = '<div class="thumbcaption">' .. footer .. '</div>\n' | caption = '<div class="thumbcaption">' .. footer .. '</div>\n' | ||
end | end |
Latest revision as of 12:12, 26 July 2023
Documentation for this module may be created at Module:Chessboard mxn/doc
local p = {}
function chessboard(args, size, rows, cols, rev, trans, lightdark, altprefix, letters, numbers, header, footer, align, clear)
function colchar( col )
return (col <= 26) and ( "abcdefghijklmnopqrstuvwxyz" ):sub( col, col )
or ( "abcdefghijklmnopqrstuvwxyz" ):sub( math.floor((col-1)/26), math.floor((col-1)/26) )
.. ( "abcdefghijklmnopqrstuvwxyz" ):sub( col-math.floor((col-1)/26)*26, col-math.floor((col-1)/26)*26)
end
function image_square( pc, row, col, size, t, flip, altprefix )
local colornames = { l = 'white', d = 'black', u = 'unknown color' }
local piecenames = {
p = 'pawn',
r = 'rook',
n = 'knight',
b = 'bishop',
q = 'queen',
k = 'king',
a = 'princess',
c = 'empress',
z = 'champion',
w = 'wizard',
t = 'fool',
h = 'upside-down pawn',
m = 'upside-down rook',
s = 'upside-down knight',
f = 'upside-down king',
e = 'upside-down bishop',
g = 'upside-down queen',
G = 'giraffe',
U = 'unicorn',
Z = 'zebra'
}
local symnames = {
xx = 'black cross',
ox = 'white cross',
xo = 'black circle',
oo = 'white circle',
ul = 'up-left arrow',
ua = 'up arrow',
ur = 'up-right arrow',
la = 'left arrow',
ra = 'right arrow',
dl = 'down-left arrow',
da = 'down arrow',
dr = 'down-right arrow',
lr = 'left-right arrow',
ud = 'up-down arrow',
db = 'up-right and down-left arrow',
dw = 'up-left and down-right arrow',
x0 = 'zero',
x1 = 'one',
x2 = 'two',
x3 = 'three',
x4 = 'four',
x5 = 'five',
x6 = 'six',
x7 = 'seven',
x8 = 'eight',
x9 = 'nine'
}
local color = mw.ustring.gsub( pc, '^.*(%w)(%w).*$', '%2' ) or ''
local piece = mw.ustring.gsub( pc, '^.*(%w)(%w).*$', '%1' ) or ''
local alt = altprefix .. colchar( col ) .. row .. ' '
if ( colornames[color] and piecenames[piece] ) then
alt = alt .. colornames[color] .. ' ' .. piecenames[piece]
else
alt = alt .. ( symnames[piece .. color] or piece .. ' ' .. color )
end
local ld = t and 't' or ((((row + col + flip) % 2) == 0) and 'd' or 'l')
return string.format( '[[File:Chess %s%s%s45.svg|%dx%dpx|alt=%s|%s]]', piece, color, ld, size, size, alt, alt )
end
function letters_row( rev, num_lt, num_rt, cols )
local res = '<tr style="vertical-align:middle">' .. ( num_lt and '<td style="padding:0; vertical-align:inherit"></td>' or '' ) .. '<td style="padding:0; vertical-align:inherit; height:18px">'
for k = 1, cols do
res = res .. colchar(rev and (cols - k + 1) or k) .. '</td><td style="padding:0; vertical-align:inherit">'
end
res = res .. '</td>' .. ( num_lt and '<td style="padding:0; vertical-align:inherit"></td>' or '' ) .. '</tr>'
return res
end
local letters_tp = letters:match('both') or letters:match('top')
local letters_bt = letters:match('both') or letters:match('bottom')
local numbers_lt = numbers:match('both') or numbers:match('left')
local numbers_rt = numbers:match('both') or numbers:match('right')
local width = cols * size + 2
local flip = lightdark and 1 or 0
if ( numbers_lt ) then width = width + 18 end
if ( numbers_rt ) then width = width + 18 end
local b = ''
local caption = ''
if ( letters_tp ) then b = b .. letters_row(rev, numbers_lt, numbers_rt, cols) .. '\n' end
for trow = 1,rows do
local row = rev and trow or (rows - trow + 1)
b = b .. '<tr style="vertical-align:middle">'
if ( numbers_lt ) then b = b .. '<td style="padding:0; vertical-align:inherit; width:18px">' .. row .. '</td>' end
for tcol = 1,cols do
local col = rev and (cols - tcol + 1) or tcol
local idx = cols*(rows - row) + col + 2
if (args[idx] == nil) then args[idx] = ' ' end
local img = image_square(args[idx]:match('%w%w') or '', row, col, size, trans, flip, altprefix )
local bg = (((trow + tcol + flip) % 2) == 0) and '#ffce9e' or '#d18b47'
b = b .. '<td style="padding:0; vertical-align:inherit; background-color: ' .. bg .. ';">' .. img .. '</td>'
end
if ( numbers_rt ) then b = b .. '<td style="padding:0; vertical-align:inherit; width:18px">' .. row .. '</td>' end
b = b .. '</tr>'
end
if ( letters_bt ) then b = b .. letters_row(rev, numbers_lt, numbers_rt, cols) .. '\n' end
if not footer:match('^%s*$') then
caption = '<div class="thumbcaption">' .. footer .. '</div>\n'
end
b = '<table cellpadding=0 cellspacing=0 class="center noviewer" style="line-height: 0; background:white; font-size:88%; border:1px #c8ccd1 solid;'
.. 'padding:0; margin:auto">\n' .. b .. '\n</table>'
if noframe then
return b
else
return '<div class="thumb ' .. align .. '">'
.. '<div class="center">' .. header .. '</div>' .. '\n<div class="thumbinner" style="width:' .. width .. 'px;">\n'
.. b .. '\n' .. caption .. '</div></div>'
end
end
function convertFenToArgs( fen )
-- converts FEN notation to an array of positions, offset by 2
local res = {' ', ' '}
-- Loop over rows, which are delimited by /
for srow in string.gmatch("/" .. fen, "/%w+") do
srow = srow:gsub("/","") -- clean up row
-- Loop over all letters and numbers in the row
-- Since Lua regexes do not have the | operator, we have
-- to spell things out
local index = 1
local piece = "" -- Piece can also be empty squares
local place = 0
local pstart = 0
local pend = 0
local length = srow:len()
while index <= length do
-- Look for a number. Can have multiple digits
pstart, pend = srow:find("%d+", index)
if pstart == index then
piece = srow:sub(pstart, pend)
index = pend + 1
for k=1,tonumber(piece) do
table.insert(res,' ')
end
else
-- If number not found, look for a letter (piece on board)
pstart = srow:find("%a",index)
if pstart == index then
piece = srow:sub(pstart, pstart)
index = pstart + 1
-- l: White (light); d: Black (dark)
local color = piece:match( '%u' ) and 'l' or 'd'
piece = piece:lower()
table.insert(res, piece .. color)
else
index = length + 1 -- Break loop
end
end
end
end
return res
end
function p.board(frame)
local args = frame.args
local pargs = frame:getParent().args
local size = (args.size or pargs.size) or '26'
local reverse = (args.reverse or pargs.reverse or '' ):lower() == "true"
local trans = (args.transparent or pargs.transparent or '' ):lower() == "true"
local lightdark = (args.lightdark or pargs.lightdark or '' ):lower() == "swap"
local altprefix = args.altprefix or pargs.altprefix or ''
local rows = args.rows or pargs.rows or 8
local cols = args.cols or pargs.cols or 8
local letters = ( args.letters or pargs.letters or 'both' ):lower()
local numbers = ( args.numbers or pargs.numbers or 'both' ):lower()
local header = mw.ustring.gsub( args[2] or pargs[2] or '', '^%s*(.-)%s*$', '%1' )
local footer = args[3 + rows*cols] or pargs[3 + rows*cols] or ''
local align = ( args[1] or pargs[1] or 'tright' ):lower()
local clear = ( args.clear or pargs.clear ) or ( align:match('tright') and 'right' or 'none' )
local noframe = (args.noframe or pargs.noframe or ''):lower() == "true"
local fen = args.fen or pargs.fen
size = mw.ustring.match(size, '[%d]+') or '26' -- remove px from size
if (fen) then
align = ( args.align or pargs.align or 'tright' ):lower()
clear = ( args.clear or pargs.clear ) or ( align:match('tright') and 'right' or 'none' )
header = args.header or pargs.header or ''
footer = args.footer or pargs.footer or ''
return chessboard(convertFenToArgs( fen ), size, rows, cols, reverse, trans, lightdark, altprefix, letters, numbers, header, footer, align, clear, noframe)
end
if args[3] then
return chessboard(args, size, rows, cols, reverse, trans, lightdark, altprefix, letters, numbers, header, footer, align, clear, noframe)
else
return chessboard(pargs, size, rows, cols, reverse, trans, lightdark, altprefix, letters, numbers, header, footer, align, clear, noframe)
end
end
return p